I had once read in a very well written game-making blog that planning to make the game, brainstorming for the game, even drawing pictures for the game, is not making the damn game. I actually do spend a good bit of time planning to make the game, but when it boils down to the results I have to show for all the work I put in.. there's no work to be shown.
゜Д ゜Huh??!? But how could this be?
How could I fill up 2 notebooks full of game-related text and pictures and still not get a game?
Well, duh, because I don't actually make the game. I think about the game, and plan on making the game, but come each Friday, which is the day I've set aside 2-3 hours to work on the game... I don't work on the game. あれれ (・_・)
It isn't that I don't want to make the game, or that I don't know what to do with the game. I've planned it and planned on planning it and planned on planning on planning it, so everything I need for the game is basically there -- the materials to make it, that is. I just don't have something... probably motivation, or resolve, to actually make the game.
When it comes to drawing or even painting, the longest I usually have to work is about 2 weeks.. From the beginning I know exactly what I want at the end of my work, and I do everything I can to execute my idea and vision. But for game making, it's trickier, because I can't get that clear view of the entire project, because never at any point can you actually see all the work that is put into one game: It's just not possible. but if I focus too much on one point about the game, such as backgrounds, or characters, or writing, it's easy to lose focus as to what the final result is supposed to be like, and if the effort I'm putting into a certain aspect of the game is adequate or not.
... then again, all this ranting is again, not part of making the damn game but planning to make the damn game, so.... yes, I guess I have work to do tonight.
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